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      *     This file was generated by AGT Decompiler v1.0
      ***********************************************************

STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           105

------------- Start of Room Definitions -------------
ROOM 2
 TARDIS Console Room
   EXIT               3  <- Storage Room
END_ROOM 2

ROOM_DESCR 2	{TARDIS Console Room}
Console Room                                                                   
                                                                               
You are in the TARDIS console room.  The room is dominated by a central console
containing a mind-boggling array of controls and instruments.  There is a      
scanner mounted on the far wall beside the main doors.                         
END_ROOM_DESCR 2

ROOM 3
 Storage Room
   EAST               4  <- Corridor
   WEST               12  <- West of the Priory
   ENTER              2  <- TARDIS Console Room
   EXIT               12  <- West of the Priory
END_ROOM 3

ROOM_DESCR 3	{Storage Room}
Storage Room                                                                   
                                                                               
This is a musty room which can't have been used in years.  The whole room is   
crammed with ancient Egyptian artifacts, some of them dating back to the first 
dynasty.  A large evil-looking mummy case stands among many funeral urns and   
painted chests.  There is a portrait handing on the wall.  Looking through the 
open west window, you see a lovely English garden.  A door is to the east.     
END_ROOM_DESCR 3

ROOM 4
 Corridor
   NORTH              9  <- In Front of the Priory
   EAST               6  <- Temple
   WEST               3  <- Storage Room
END_ROOM 4

ROOM_DESCR 4	{Corridor}
You are in the main corridor of the priory.  Doors lead east and west, and the 
front door is to the north.  There is a large chest in the corner.             
END_ROOM_DESCR 4

ROOM 5
 Inside the chest
   ENTER              4  <- Corridor
   EXIT               4  <- Corridor
END_ROOM 5

ROOM_DESCR 5	{Inside the chest}
You are squeezed into a large, deep chest.                                     
END_ROOM_DESCR 5

ROOM 6
 Temple
   WEST               4  <- Corridor
END_ROOM 6

ROOM_DESCR 6	{Temple}
This is the sitting room, or at least it WAS the sitting room until it had been
converted into what looks like an Egyptian temple. Against one wall is an      
organ.  Various pieces of furniture are scattered across the room.  There is a 
large baywindow on the eastern wall.                                           
END_ROOM_DESCR 6

ROOM 7
 Priest's Hole
   NORTH              6  <- Temple
END_ROOM 7

ROOM_DESCR 7	{Priest's Hole}
This is a tiny priest's hole, with barely enough room to stretch your arms.    
An opening leads north into the main room.                                     
END_ROOM_DESCR 7

ROOM 8
 East of the Priory
   NORTH              10  <- Garden
   SOUTH              16  <- Garden
END_ROOM 8

ROOM_DESCR 8	{East of the Priory}
East of the Priory                                                             
                                                                               
You are standing in the garden beside the west side of the house.  There is a  
large baywindow on the wall of the house.  The garden continues north and      
south.                                                                         
END_ROOM_DESCR 8

ROOM 9
 In Front of the Priory
   SOUTH              4  <- Corridor
   EAST               10  <- Garden
   WEST               11  <- Garden
END_ROOM 9

ROOM_DESCR 9	{In Front of the Priory}
In Front of the Priory                                                         
                                                                               
You are standing before the massive oak front door of the priory.  To one side 
of the door is a pull-cord.  To the east and west, the garden continues.       
END_ROOM_DESCR 9

ROOM 10
 Garden
   SOUTH              8  <- East of the Priory
   WEST               9  <- In Front of the Priory
END_ROOM 10

ROOM_DESCR 10	{Garden}
Northeast Garden                                                               
                                                                               
You are in a lovely English garden.  Paths between the flower beds lead west   
to the front door of the priory and south where the garden continues.          
END_ROOM_DESCR 10

ROOM 11
 Garden
   SOUTH              12  <- West of the Priory
   EAST               9  <- In Front of the Priory
END_ROOM 11

ROOM_DESCR 11	{Garden}
Northwest Garden                                                               
                                                                               
You are in a lovely English garden.  Paths between the flowers lead south and  
east.                                                                          
END_ROOM_DESCR 11

ROOM 12
 West of the Priory
   NORTH              11  <- Garden
   SOUTH              13  <- Garden
   EAST               3  <- Storage Room
   ENTER              3  <- Storage Room
END_ROOM 12

ROOM_DESCR 12	{West of the Priory}
West of the Priory                                                             
                                                                               
You are standing in a lovely English garden.  The flower beds, though          
meticulously planted must have been neglected in recent weeks.  To the east is 
the priory.  One of the windows is open, and within your reach.  The garden    
continues to the north and south.                                              
END_ROOM_DESCR 12

ROOM 13
 Garden
   NORTH              12  <- West of the Priory
   SOUTH              17  <- Woods
   EAST               14  <- Gate
END_ROOM 13

ROOM_DESCR 13	{Garden}
You are in a lovely English garden.  To the east a large courtyard is          
visible, and the the south you see some woods.  The garden continues north.    
END_ROOM_DESCR 13

ROOM 14
 Gate
   EAST               15  <- Courtyard
   WEST               13  <- Garden
END_ROOM 14

ROOM_DESCR 14	{Gate}
You are standing before a gate which leads to the east.  Beyond the gate a     
courtyard is visible.  To the west is a garden.                                
END_ROOM_DESCR 14

ROOM 15
 Courtyard
   WEST               14  <- Gate
END_ROOM 15

ROOM_DESCR 15	{Courtyard}
You are standing in the middle of a large courtyard.  To the north is the      
southern side of the priory.                                                   
END_ROOM_DESCR 15

ROOM 16
 Garden
   NORTH              8  <- East of the Priory
END_ROOM 16

ROOM_DESCR 16	{Garden}
The garden ends here, with fences all around you.                              
END_ROOM_DESCR 16

ROOM 17
 Woods
   NORTH              13  <- Garden
   SOUTH              32  <- Woods
   EAST               18  <- Woods
END_ROOM 17

ROOM_DESCR 17	{Woods}
You are in the woods which surround the priory grounds.  The air here is still 
and eerie.  To the north lies the garden, while the woods stretch to the east  
and the south.                                                                 
END_ROOM_DESCR 17

ROOM 18
 Woods
   SOUTH              33  <- Woods
   EAST               19  <- Woods
   WEST               17  <- Woods
END_ROOM 18

ROOM_DESCR 18	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 18

ROOM 19
 Woods
   SOUTH              34  <- Woods
   EAST               20  <- Woods
   WEST               18  <- Woods
END_ROOM 19

ROOM_DESCR 19	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 19

ROOM 20
 Woods
   SOUTH              35  <- Woods
   EAST               21  <- Woods
   WEST               19  <- Woods
END_ROOM 20

ROOM_DESCR 20	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 20

ROOM 21
 Woods
   SOUTH              22  <- Woods
   EAST               41  <- Woods
   WEST               20  <- Woods
END_ROOM 21

ROOM_DESCR 21	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 21

ROOM 22
 Woods
   NORTH              21  <- Woods
   SOUTH              23  <- Woods
   EAST               43  <- Woods
   WEST               35  <- Woods
END_ROOM 22

ROOM_DESCR 22	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 22

ROOM 23
 Woods
   NORTH              22  <- Woods
   SOUTH              24  <- Woods, Beside the Lodge
   EAST               45  <- Woods
   WEST               38  <- Woods, in front of the Lodge.
END_ROOM 23

ROOM_DESCR 23	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 23

ROOM 24
 Woods, Beside the Lodge
   NORTH              23  <- Woods
   SOUTH              25  <- Woods
END_ROOM 24

ROOM_DESCR 24	{Woods, Beside the Lodge}
You are standing by the western wall of a small lodge.  There is no door       
or window visible on this side of the structure.  The woods continue to        
the north and south.                                                           
END_ROOM_DESCR 24

ROOM 25
 Woods
   NORTH              24  <- Woods, Beside the Lodge
   WEST               26  <- Woods, behind the Lodge.
END_ROOM 25

ROOM_DESCR 25	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 25

ROOM 26
 Woods, behind the Lodge.
   EAST               25  <- Woods
   WEST               27  <- Woods
END_ROOM 26

ROOM_DESCR 26	{Woods, behind the Lodge.}
You are behind a small lodge.  To the north is the rear wall of the lodge.     
There are no doors on this side but there is a window.                         
END_ROOM_DESCR 26

ROOM 27
 Woods
   NORTH              40  <- Woods, West of the Lodge.
   EAST               26  <- Woods, behind the Lodge.
   WEST               28  <- Woods
END_ROOM 27

ROOM_DESCR 27	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 27

ROOM 28
 Woods
   NORTH              39  <- Woods
   EAST               27  <- Woods
   WEST               29  <- Woods
END_ROOM 28

ROOM_DESCR 28	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 28

ROOM 29
 Woods
   NORTH              30  <- Woods
   EAST               28  <- Woods
END_ROOM 29

ROOM_DESCR 29	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 29

ROOM 30
 Woods
   NORTH              31  <- Woods
   SOUTH              29  <- Woods
   EAST               39  <- Woods
END_ROOM 30

ROOM_DESCR 30	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 30

ROOM 31
 Woods
   NORTH              32  <- Woods
   SOUTH              30  <- Woods
   EAST               36  <- Woods
END_ROOM 31

ROOM_DESCR 31	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 31

ROOM 32
 Woods
   NORTH              17  <- Woods
   SOUTH              31  <- Woods
   EAST               33  <- Woods
END_ROOM 32

ROOM_DESCR 32	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 32

ROOM 33
 Woods
   NORTH              18  <- Woods
   SOUTH              36  <- Woods
   EAST               34  <- Woods
   WEST               32  <- Woods
END_ROOM 33

ROOM_DESCR 33	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 33

ROOM 34
 Woods
   NORTH              19  <- Woods
   SOUTH              37  <- Woods
   EAST               35  <- Woods
   WEST               33  <- Woods
END_ROOM 34

ROOM_DESCR 34	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 34

ROOM 35
 Woods
   NORTH              20  <- Woods
   SOUTH              38  <- Woods, in front of the Lodge.
   EAST               22  <- Woods
   WEST               34  <- Woods
END_ROOM 35

ROOM_DESCR 35	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 35

ROOM 36
 Woods
   NORTH              33  <- Woods
   SOUTH              39  <- Woods
   EAST               37  <- Woods
   WEST               31  <- Woods
END_ROOM 36

ROOM_DESCR 36	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 36

ROOM 37
 Woods
   NORTH              34  <- Woods
   SOUTH              40  <- Woods, West of the Lodge.
   EAST               38  <- Woods, in front of the Lodge.
   WEST               36  <- Woods
END_ROOM 37

ROOM_DESCR 37	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 37

ROOM 38
 Woods, in front of the Lodge.
   NORTH              35  <- Woods
   SOUTH              49  <- The Lodge
   EAST               23  <- Woods
   WEST               37  <- Woods
   ENTER              49  <- The Lodge
END_ROOM 38

ROOM_DESCR 38	{Woods, in front of the Lodge.}
Just to the south is a small, well-kept lodge.  It's door stands invitingly    
open.  Smoke curls from the chimney.                                           
END_ROOM_DESCR 38

ROOM 39
 Woods
   NORTH              36  <- Woods
   SOUTH              28  <- Woods
   EAST               40  <- Woods, West of the Lodge.
   WEST               30  <- Woods
END_ROOM 39

ROOM_DESCR 39	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 39

ROOM 40
 Woods, West of the Lodge.
   NORTH              37  <- Woods
   SOUTH              27  <- Woods
   WEST               39  <- Woods
END_ROOM 40

ROOM_DESCR 40	{Woods, West of the Lodge.}
You are standing beside the western wall of a small lodge.  There are no       
doors or window on this side of the structure.  The woods continue north,      
south and west.                                                                
END_ROOM_DESCR 40

ROOM 41
 Woods
   SOUTH              43  <- Woods
   EAST               42  <- Woods
   WEST               21  <- Woods
END_ROOM 41

ROOM_DESCR 41	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 41

ROOM 42
 Woods
   SOUTH              44  <- Woods
   WEST               41  <- Woods
END_ROOM 42

ROOM_DESCR 42	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 42

ROOM 43
 Woods
   NORTH              41  <- Woods
   SOUTH              45  <- Woods
   EAST               44  <- Woods
   WEST               22  <- Woods
END_ROOM 43

ROOM_DESCR 43	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 43

ROOM 44
 Woods
   NORTH              42  <- Woods
   SOUTH              46  <- Woods
   WEST               43  <- Woods
END_ROOM 44

ROOM_DESCR 44	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 44

ROOM 45
 Woods
   NORTH              43  <- Woods
   EAST               46  <- Woods
   WEST               23  <- Woods
END_ROOM 45

ROOM_DESCR 45	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 45

ROOM 46
 Woods
   NORTH              44  <- Woods
   WEST               45  <- Woods
END_ROOM 46

ROOM_DESCR 46	{Woods}
You are in the woods behind the priory.                                        
END_ROOM_DESCR 46

ROOM 48
 Courtyard
   WEST               122  <- Gate
END_ROOM 48

ROOM_DESCR 48	{Courtyard}
You stand among the smouldering remains of a destroyed pyramid.                
                                                                               
END_ROOM_DESCR 48

ROOM 49
 The Lodge
   NORTH              38  <- Woods, in front of the Lodge.
   EXIT               38  <- Woods, in front of the Lodge.
END_ROOM 49

ROOM_DESCR 49	{The Lodge}
You are in the Lodge which lies on the grounds of the priory.  Laurence        
Scarman, a independent scientist (or "tinkerer") lives here.  The room is      
quaintly arranged with comfortable-looking furniture.  Upon the dining         
room table is a complicated-looking machine.                                   
END_ROOM_DESCR 49

ROOM 50
 Courtyard
   WEST               120  <- Gate
   UP                 52  <- Inside the Structure
   ENTER              52  <- Inside the Structure
END_ROOM 50

ROOM_DESCR 50	{Courtyard}
You are in the courtyard before what looks like a small pyramid.  All about    
you several mummies load machinery into the structure by way of a small        
ramp with leads up into the pyramid.                                           
END_ROOM_DESCR 50

ROOM 51
 Courtyard
   WEST               121  <- Gate
END_ROOM 51

ROOM_DESCR 51	{Courtyard}
In the center of a courtyard stands a small pyramid-shaped rocket.  The hatch  
to the interior has been closed and sealed.  Two mummies stand guard on the    
loading platform on either side of the closed hatch.                           
END_ROOM_DESCR 51

ROOM 52
 Inside the Structure
   DOWN               50  <- Courtyard
   EXIT               50  <- Courtyard
END_ROOM 52

ROOM_DESCR 52	{Inside the Structure}
There are a great many partially-assembled pieces of machinery here, including 
computer banks, fuel cells, and guidance systems.   There is what looks like   
an Egyptian funeral urn here.                                                  
END_ROOM_DESCR 52

ROOM 53
 Anteroom
   SOUTH              6  <- Temple
   EAST               55  <- Tomb of Sutekh
   ENTER              6  <- Temple
END_ROOM 53

ROOM_DESCR 53	{Anteroom}
You are standing in a musty, dark chamber with walls of stone.  Hieroglyphics  
and tapestries adorn the walls of this small room.  To the east you see an open
and foreboding passageway.  On the southern wall is a spinning vortex.         
END_ROOM_DESCR 53

ROOM 54
 Inside the Shed
   EXIT               47  <- none
END_ROOM 54

ROOM_DESCR 54	{Inside the Shed}
You are in a small shed.  The air is foul and musty.  One side of the shed     
is lined with some partially empty shelves.                                    
                                                                               
END_ROOM_DESCR 54

ROOM 55
 Tomb of Sutekh
   WEST               53  <- Anteroom
END_ROOM 55

ROOM 59
 The Pyramids of Mars
   NORTH              94  <- Maze of Horus
   ENTER              2  <- TARDIS Console Room
END_ROOM 59

ROOM_DESCR 59	{The Pyramids of Mars}
You are standing in what looks like the entrance chamber to an Egyptian        
pyramid.  The walls around you are solid and seamless, and separate the        
interior of the pyramid from the inhospitable Martian atmosphere outside.      
The air here, though breathable, is stale and musty.  The only exit is         
an archway to the north.  Above the archway are some faded hieroglyphics.      
                                                                               
END_ROOM_DESCR 59

ROOM 60
 Maze of Horus
END_ROOM 60

ROOM_DESCR 60	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 60

ROOM 61
 Maze of Horus
END_ROOM 61

ROOM_DESCR 61	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 61

ROOM 62
 Maze of Horus
END_ROOM 62

ROOM_DESCR 62	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 62

ROOM 63
 Maze of Horus
END_ROOM 63

ROOM_DESCR 63	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 63

ROOM 64
 Maze of Horus
END_ROOM 64

ROOM_DESCR 64	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 64

ROOM 65
 Maze of Horus
END_ROOM 65

ROOM_DESCR 65	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 65

ROOM 66
 Maze of Horus
END_ROOM 66

ROOM_DESCR 66	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 66

ROOM 67
 Maze of Horus
END_ROOM 67

ROOM_DESCR 67	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 67

ROOM 68
 Maze of Horus
END_ROOM 68

ROOM_DESCR 68	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 68

ROOM 69
 Maze of Horus
END_ROOM 69

ROOM_DESCR 69	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 69

ROOM 70
 Maze of Horus
END_ROOM 70

ROOM_DESCR 70	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 70

ROOM 71
 Maze of Horus
END_ROOM 71

ROOM_DESCR 71	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 71

ROOM 72
 Maze of Horus
END_ROOM 72

ROOM_DESCR 72	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 72

ROOM 73
 Maze of Horus
END_ROOM 73

ROOM_DESCR 73	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 73

ROOM 74
 Maze of Horus
END_ROOM 74

ROOM_DESCR 74	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 74

ROOM 75
 Maze of Horus
END_ROOM 75

ROOM_DESCR 75	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 75

ROOM 76
 Maze of Horus
END_ROOM 76

ROOM_DESCR 76	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 76

ROOM 77
 Maze of Horus
END_ROOM 77

ROOM_DESCR 77	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 77

ROOM 78
 Maze of Horus
END_ROOM 78

ROOM_DESCR 78	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 78

ROOM 79
 Maze of Horus
END_ROOM 79

ROOM_DESCR 79	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 79

ROOM 80
 Maze of Horus
END_ROOM 80

ROOM_DESCR 80	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 80

ROOM 81
 Maze of Horus
END_ROOM 81

ROOM_DESCR 81	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 81

ROOM 82
 Maze of Horus
END_ROOM 82

ROOM_DESCR 82	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 82

ROOM 83
 Maze of Horus
END_ROOM 83

ROOM_DESCR 83	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 83

ROOM 84
 Maze of Horus
END_ROOM 84

ROOM_DESCR 84	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 84

ROOM 85
 Maze of Horus
END_ROOM 85

ROOM_DESCR 85	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 85

ROOM 86
 Maze of Horus
END_ROOM 86

ROOM_DESCR 86	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 86

ROOM 87
 Maze of Horus
END_ROOM 87

ROOM_DESCR 87	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 87

ROOM 88
 Maze of Horus
END_ROOM 88

ROOM_DESCR 88	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 88

ROOM 89
 Maze of Horus
END_ROOM 89

ROOM_DESCR 89	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 89

ROOM 90
 Maze of Horus
END_ROOM 90

ROOM_DESCR 90	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 90

ROOM 91
 Maze of Horus
END_ROOM 91

ROOM_DESCR 91	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 91

ROOM 92
 Maze of Horus
END_ROOM 92

ROOM_DESCR 92	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 92

ROOM 93
 Maze of Horus
END_ROOM 93

ROOM_DESCR 93	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 93

ROOM 94
 Maze of Horus
   NORTH              95  <- Maze of Horus
   SOUTH              59  <- The Pyramids of Mars
   EAST               91  <- Maze of Horus
   WEST               90  <- Maze of Horus
END_ROOM 94

ROOM_DESCR 94	{Maze of Horus}
You are inside the Maze of Horus.  The light here is dim, but you can make     
out passageways to the north, east and west.  Light is streaming in from a     
passageway to the south, through which you can see the familiar blue form      
of the TARDIS.                                                                 
                                                                               
END_ROOM_DESCR 94

ROOM 95
 Maze of Horus
   NORTH              79  <- Maze of Horus
   SOUTH              94  <- Maze of Horus
   EAST               85  <- Maze of Horus
   WEST               96  <- Maze of Horus
END_ROOM 95

ROOM_DESCR 95	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 95

ROOM 96
 Maze of Horus
   NORTH              97  <- Maze of Horus
   SOUTH              90  <- Maze of Horus
   EAST               95  <- Maze of Horus
   WEST               84  <- Maze of Horus
END_ROOM 96

ROOM_DESCR 96	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 96

ROOM 97
 Maze of Horus
   NORTH              98  <- Maze of Horus
   SOUTH              96  <- Maze of Horus
   EAST               79  <- Maze of Horus
   WEST               78  <- Maze of Horus
END_ROOM 97

ROOM_DESCR 97	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 97

ROOM 98
 Maze of Horus
   NORTH              70  <- Maze of Horus
   SOUTH              97  <- Maze of Horus
   EAST               99  <- Maze of Horus
   WEST               73  <- Maze of Horus
END_ROOM 98

ROOM_DESCR 98	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 98

ROOM 99
 Maze of Horus
   NORTH              100  <- Maze of Horus
   SOUTH              79  <- Maze of Horus
   EAST               74  <- Maze of Horus
   WEST               98  <- Maze of Horus
END_ROOM 99

ROOM_DESCR 99	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 99

ROOM 100
 Maze of Horus
   NORTH              95  <- Maze of Horus
   SOUTH              99  <- Maze of Horus
   EAST               101  <- Maze of Horus
   WEST               70  <- Maze of Horus
END_ROOM 100

ROOM_DESCR 100	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 100

ROOM 101
 Maze of Horus
   NORTH              66  <- Maze of Horus
   SOUTH              74  <- Maze of Horus
   EAST               102  <- Maze of Horus
   WEST               100  <- Maze of Horus
END_ROOM 101

ROOM_DESCR 101	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 101

ROOM 102
 Maze of Horus
   NORTH              103  <- Maze of Horus
   SOUTH              75  <- Maze of Horus
   EAST               71  <- Maze of Horus
   WEST               101  <- Maze of Horus
END_ROOM 102

ROOM_DESCR 102	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 102

ROOM 103
 Maze of Horus
   NORTH              104  <- Maze of Horus
   SOUTH              102  <- Maze of Horus
   EAST               67  <- Maze of Horus
   WEST               66  <- Maze of Horus
END_ROOM 103

ROOM_DESCR 103	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 103

ROOM 104
 Maze of Horus
   NORTH              92  <- Maze of Horus
   SOUTH              103  <- Maze of Horus
   EAST               61  <- Maze of Horus
   WEST               105  <- Maze of Horus
END_ROOM 104

ROOM_DESCR 104	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 104

ROOM 105
 Maze of Horus
   NORTH              91  <- Maze of Horus
   SOUTH              66  <- Maze of Horus
   EAST               104  <- Maze of Horus
   WEST               106  <- Maze of Horus
END_ROOM 105

ROOM_DESCR 105	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 105

ROOM 106
 Maze of Horus
   NORTH              91  <- Maze of Horus
   SOUTH              65  <- Maze of Horus
   EAST               105  <- Maze of Horus
   WEST               107  <- Maze of Horus
END_ROOM 106

ROOM_DESCR 106	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 106

ROOM 107
 Maze of Horus
   NORTH              90  <- Maze of Horus
   SOUTH              64  <- Maze of Horus
   EAST               106  <- Maze of Horus
   WEST               108  <- Maze of Horus
END_ROOM 107

ROOM_DESCR 107	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 107

ROOM 108
 Maze of Horus
   NORTH              109  <- Chamber of Light
   SOUTH              63  <- Maze of Horus
   EAST               107  <- Maze of Horus
   WEST               60  <- Maze of Horus
END_ROOM 108

ROOM_DESCR 108	{Maze of Horus}
You are wandering through the Maze of Horus.                                   
END_ROOM_DESCR 108

ROOM 109
 Chamber of Light
   SOUTH              108  <- Maze of Horus
   EXIT               108  <- Maze of Horus
END_ROOM 109

ROOM_DESCR 109	{Chamber of Light}
You are in a large brightly-lit chamber.  The walls of this rooms look like    
mirrors but do not reflect any image.  In the center of the chamber is the     
Eye of Horus, a large glowing red sphere.                                      
                                                                               
Standing over the Eye are Marcus Scarman and the Mummy.  Scarman is focusing   
all of his mental energy onto the Eye in an attempt to destroy the object and  
release Sutekh.  The Mummy stands beside him watching.  They are too absorbed  
in their task to notice you.                                                   
                                                                               
END_ROOM_DESCR 109

ROOM 110
 Chamber of Light
   SOUTH              108  <- Maze of Horus
   EXIT               108  <- Maze of Horus
END_ROOM 110

ROOM_DESCR 110	{Chamber of Light}
The vaporizer bomb has done its worst here.  No trace of organic matter        
remains in the chamber.  Unfortunately, the vaporizer has worked a little      
too well.  In the center of the room, you notice that the Eye of Horus is      
cracked and spurting smoke.  It looks like it could explode at any moment!     
                                                                               
END_ROOM_DESCR 110

ROOM 120
 Gate
   EAST               50  <- Courtyard
   WEST               13  <- Garden
END_ROOM 120

ROOM_DESCR 120	{Gate}
You are standing by a gate to the east.  Through the gate you can see          
what looks like a pyramid being constructed by several Egyptian                
mummies.                                                                       
                                                                               
END_ROOM_DESCR 120

ROOM 121
 Gate
   EAST               51  <- Courtyard
   WEST               13  <- Garden
END_ROOM 121

ROOM_DESCR 121	{Gate}
You are standing by a gate to the east.  Through the gate you can see          
what looks like a small pyramid being guarded by two Egyptian mummies.         
                                                                               
END_ROOM_DESCR 121

ROOM 122
 Gate
   EAST               48  <- Courtyard
   WEST               13  <- Garden
END_ROOM 122

ROOM_DESCR 122	{Gate}
You are standing by a gate to the east.  Through the gate you can see          
a large pile of rubble and debris.                                             
                                                                               
END_ROOM_DESCR 122

ROOM 192
 DEATH
END_ROOM 192

ROOM_DESCR 192	{DEATH}
                                                                               
I'm sorry Doctor, but you have died.                                           
You may RESTORE a saved game, QUIT, or remain here in limbo for all            
eternity.                                                                      
                                                                               
END_ROOM_DESCR 192

------------- Start of Noun Definitions -------------
NOUN 200
  SCREWDRIVER
  SONIC
  A gleam makes you notice your sonic screwdriver.
  SIZE               2
  WEIGHT             2
  LOCATION           1 <-- Carried
  LOCATION           1 <-- 
  NOUN_SYNONYMS SCREW DRIVER SONIC 
END_NOUN 200

NOUN_DESCR 200	{SCREWDRIVER}
You gaze lovingly at your trusty sonic screwdriver.  This handy little device  
has gotten you out of too many scrapes to remember.                            
END_NOUN_DESCR 200

NOUN 201
  MUMMY
  GUARD
  There is a mummy standing in front of the house!
  UNMOVABLE          
  NOUN_SYNONYMS GUARD MONSTER MUMMIES 
END_NOUN 201

NOUN_DESCR 201	{MUMMY}
Although to the average Earthling this creature would seem like a walking      
Eqyptian mummy, you recognize it as an Osirian Service Robot.                  
END_NOUN_DESCR 201

NOUN 202
  COURTYARD
  NONE
  invisible
  UNMOVABLE          
  LOCATION           120 <-- Gate
  NOUN_SYNONYMS MUMMIES ROCKET PYRAMID GATE YARD PYRAMIDS 
END_NOUN 202

NOUN_DESCR 202	{COURTYARD}
Peering round the side of the gate, you see what looks like a small pyramid    
being constructed by several mummies.                                          
END_NOUN_DESCR 202

NOUN 203
  TARDIS
  
  The TARDIS is here.
  UNMOVABLE          
  LOCATION           3 <-- Storage Room
  NOUN_SYNONYMS CAPSULE POLICE 
END_NOUN 203

NOUN_DESCR 203	{TARDIS}
The TARDIS is shaped like your average metropolitan London police box.  The    
doors stand open.                                                              
END_NOUN_DESCR 203

NOUN 204
  VORTEX
  SPINNING
  A spinning vortex is housed within the shape of a sarcophagus.
  UNMOVABLE          
  NOUN_SYNONYMS EDDY TUNNEL SARCOPHAGUS 
END_NOUN 204

NOUN_DESCR 204	{VORTEX}
As you stare into the depths of the spinning vortex, you feel yourself being   
drawn towards it.  You quickly look away.                                      
END_NOUN_DESCR 204

NOUN 205
  GELIGNITE
  SWEATY
  You see a box of gelignite here.
  SIZE               25
  WEIGHT             30
  LOCATION           54 <-- Inside the Shed
  NOUN_SYNONYMS TNT EXPLOSIVE EXPLOSIVES 
END_NOUN 205

NOUN_DESCR 205	{GELIGNITE}
The gelignite is old and highly unstable, one good sneeze could set it off.    
There don't seem to be any fuses or detonators attached to it.                 
END_NOUN_DESCR 205

NOUN 206
  FERRET
  BROWN
  invisible
  LOCATION           280 <-- Inside CAGE

END_NOUN 206

NOUN_DESCR 206	{FERRET}
The ferret certainly is frisky.  It is poised alert and ready, its sensitive   
nose sniffing furiously.                                                       
END_NOUN_DESCR 206

NOUN 207
  CIRCUIT
  RECALL
  There is a small metal device here.
  SIZE               2
  WEIGHT             3
  LOCATION           2 <-- TARDIS Console Room
  TURNABLE           
  NOUN_SYNONYMS DEVICE 
END_NOUN 207

NOUN_DESCR 207	{CIRCUIT}
It is a recall circuit.  It is currently turned off.                           
END_NOUN_DESCR 207

TURN_DESCR 207	{CIRCUIT}
You flip on the device.  It hums a little then turns itself off again.         
END_TURN_DESCR 207

NOUN 208
  EYE
  GLOWING
  invisible
  UNMOVABLE          
  LOCATION           109 <-- Chamber of Light
  NOUN_SYNONYMS SPHERE 
END_NOUN 208

NOUN_DESCR 208	{EYE}
The Eye is glowing with a fierce red glow.                                     
                                                                               
END_NOUN_DESCR 208

NOUN 209
  PRIORY
  OLD
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS HOUSE MANOR 
END_NOUN 209

NOUN 215
  SCARF
  LONG
  Your scarf is lying here.
  SIZE               8
  WEIGHT             5
  LOCATION           1000 <-- Worn
  WEARABLE           

END_NOUN 215

NOUN_DESCR 215	{SCARF}
Your scarf is ridiculously long and has attracted many unkind comments in the  
past (and future).  But you stubbornly insist that it is the height of fashion.
END_NOUN_DESCR 215

NOUN 216
  HAT
  FELT
  Your felt hat is here.
  SIZE               3
  WEIGHT             2
  LOCATION           1000 <-- Worn
  WEARABLE           
  NOUN_SYNONYMS FELT 
END_NOUN 216

NOUN_DESCR 216	{HAT}
Your floppy felt hat has seen better days, better centuries in fact.           
END_NOUN_DESCR 216

NOUN 217
  JACKET
  TWEED
  Your dusty tweed jacket is lying here.
  SIZE               12
  WEIGHT             10
  LOCATION           1000 <-- Worn
  WEARABLE           
  NOUN_SYNONYMS COAT OVERCOAT TWEED 
END_NOUN 217

NOUN_DESCR 217	{JACKET}
You picked up this red smoking jacket in Victorian London, and it has not      
aged well, to say the least.                                                   
END_NOUN_DESCR 217

NOUN 218
  GELIGNITE
  SWEATY
  You see some gelignite here on the ramp of the rocket.
  SIZE               2
  UNMOVABLE          
  NOUN_SYNONYMS TNT EXPLOSIVES EXPLOSIVE 
END_NOUN 218

NOUN_DESCR 218	{GELIGNITE}
The gelignite shimmers slightly as Sutekh's force of will holds the            
explosion at bay.                                                              
END_NOUN_DESCR 218

NOUN 219
  SCANNER
  TARDIS
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS VIEWSCREEN VIEWER 
END_NOUN 219

NOUN_DESCR 219	{SCANNER}
Looking at the scanner, you see the interior of an old house.                  
END_NOUN_DESCR 219

NOUN 220
  CONSOLE
  CENTRAL
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS CONTROLS CONTROL INSTRUMENTS INSTRUMENT 
END_NOUN 220

NOUN_DESCR 220	{CONSOLE}
The central console is a jumbled mass of uncountable controls.  The controls   
which catch your eye are a large red lever, and a green button marked          
"Engage". Housed in a separate panel is a computer.  There is also a small     
slot in the console.                                                           
END_NOUN_DESCR 220

NOUN 221
  LEVER
  RED
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS LARGE RED 
END_NOUN 221

NOUN_DESCR 221	{LEVER}
Well, a lever is a lever!                                                      
END_NOUN_DESCR 221

NOUN 222
  BUTTON
  GREEN
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS ENGAGE GREEN LAUNCH 
END_NOUN 222

NOUN_DESCR 222	{BUTTON}
As I said, it's a large green button below which are the words "engage".       
END_NOUN_DESCR 222

NOUN 223
  DOORS
  MAIN
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS DOOR 
END_NOUN 223

NOUN_DESCR 223	{DOORS}
The main doors are closed.                                                     
END_NOUN_DESCR 223

NOUN 224
  DOORS
  MAIN
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS DOOR 
END_NOUN 224

NOUN_DESCR 224	{DOORS}
The main doors are open.                                                       
END_NOUN_DESCR 224

NOUN 225
  SLOT
  COORDINATE
  invisible
  SIZE               2
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  OPEN               
  NOUN_SYNONYMS READER 
END_NOUN 225

NOUN_DESCR 225	{SLOT}
The slot is designed to accept computer cards.                                 
END_NOUN_DESCR 225

NOUN 226
  SCANNER
  TARDIS
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS VIEWSCREEN SCREEN VIEWER 
END_NOUN 226

NOUN_DESCR 226	{SCANNER}
Although the coordinates are set for Mars, the scanner shows what looks like   
the interior of a large pyramid.                                               
END_NOUN_DESCR 226

NOUN 227
  COORDINATES
  SPATIAL
  There is a computer tape here.
  NOUN_SYNONYMS TAPE DISK DATA CARD COMPUTER 
END_NOUN 227

NOUN_DESCR 227	{COORDINATES}
This tape supplies a guidance system with coordinates.                         
END_NOUN_DESCR 227

NOUN 228
  CASE
  MUMMY
  invisible
  UNMOVABLE          
  LOCATION           3 <-- Storage Room
  NOUN_SYNONYMS SARCOPHAGUS CASKET 
END_NOUN 228

NOUN_DESCR 228	{CASE}
This is a very large mummy case, over 6 feet in height.  It is colourfully     
decorated in gold and silver.                                                  
END_NOUN_DESCR 228

NOUN 229
  CASE
  MUMMY
  invisible
  SIZE               41
  UNMOVABLE          
  OPEN               
  NOUN_SYNONYMS SARCOPHAGUS 
END_NOUN 229

NOUN_DESCR 229	{CASE}
The mummy case has been pried open.                                            
END_NOUN_DESCR 229

NOUN 230
  WRAPPINGS
  MUMMY
  There are some mummy wrappings here.
  SIZE               40
  WEIGHT             20
  LOCATION           229 <-- Inside CASE
  WEARABLE           
  PLURAL             
  NOUN_SYNONYMS BANDAGES BANDAGE SUIT DISGUISE 
END_NOUN 230

NOUN_DESCR 230	{WRAPPINGS}
These wrappings consist of a wire frame (shaped just like those nasty mummies  
you keep running into) around which are wrapped bandages.  It's a good thing   
the mummies are only robots, you'd be very uncomfortable if you had to wear    
such wrappings.                                                                
END_NOUN_DESCR 230

NOUN 231
  CROWBAR
  IRON
  You see a crowbar on the floor.
  SIZE               10
  WEIGHT             15
  LOCATION           54 <-- Inside the Shed
  NOUN_SYNONYMS BAR PIPE IRON 
END_NOUN 231

NOUN_DESCR 231	{CROWBAR}
It's a heavy iron crowbar.                                                     
END_NOUN_DESCR 231

NOUN 232
  DOOR
  LOCKED
  invisible
  UNMOVABLE          
  LOCATION           3 <-- Storage Room
  LOCKABLE           
  LOCKED             

END_NOUN 232

NOUN_DESCR 232	{DOOR}
The door is closed and locked.                                                 
END_NOUN_DESCR 232

NOUN 233
  DOOR
  UNLOCKED
  Invisible
  UNMOVABLE          

END_NOUN 233

NOUN_DESCR 233	{DOOR}
The door is open.  A corridor is visible to the east.                          
END_NOUN_DESCR 233

NOUN 234
  BUTLER
  DEAD
  There is a dead body here.
  UNMOVABLE          
  NOUN_SYNONYMS VALET COLLINS HOUSEMAN SERVANT BODY 
END_NOUN 234

NOUN_DESCR 234	{BUTLER}
You look down at the body of Collins, the butler.  His neck has been brutally  
broken, and his head hangs down at a ghastly angle.  Whoever caused such a     
wound would have to be inhumanly strong.                                       
END_NOUN_DESCR 234

NOUN 235
  KEY
  BRASS
  There is a brass key here.
  SIZE               2
  NOUN_SYNONYMS BRASS 
END_NOUN 235

NOUN_DESCR 235	{KEY}
Looks like a perfectly normal key to me.                                       
END_NOUN_DESCR 235

NOUN 236
  WINDOW
  STOREROOM
  invisible
  UNMOVABLE          
  LOCATION           12 <-- West of the Priory

END_NOUN 236

NOUN_DESCR 236	{WINDOW}
Through the window, you see the store room filled with Egyptian relics.        
END_NOUN_DESCR 236

NOUN 237
  WINDOW
  OPEN
  invisible
  UNMOVABLE          

END_NOUN 237

NOUN_DESCR 237	{WINDOW}
You look through the window and are horrified to see a dead body lying on the  
floor of the store room.                                                       
END_NOUN_DESCR 237

NOUN 238
  DOORBELL
  FRONT
  invisible
  UNMOVABLE          
  LOCATION           9 <-- In Front of the Priory
  PULLABLE           
  NOUN_SYNONYMS BELL CHAIN PULL-CHAIN CORD PULL-CORD 
END_NOUN 238

NOUN_DESCR 238	{DOORBELL}
It's a simple pull-cord, ie: you pull the cord.                                
END_NOUN_DESCR 238

NOUN 239
  BODY
  DEAD
  Laurence Scarman lies dead on the floor, choked to death.
  UNMOVABLE          
  NOUN_SYNONYMS LARRY STIFF LAURENCE 
END_NOUN 239

NOUN_DESCR 239	{BODY}
Laurence Scarman is, well, dead.                                               
END_NOUN_DESCR 239

NOUN 240
  URN
  FUNERAL
  invisible
  SIZE               10
  UNMOVABLE          
  LOCATION           52 <-- Inside the Structure
  READABLE           
  CLOSEABLE          
  NOUN_SYNONYMS BOX CASKET POT VASE HIEROGLYPHICS 
END_NOUN 240

NOUN_DESCR 240	{URN}
The funeral urn has a lid which is carved into the head of a jackal.  You      
recognize the object to be an Osirian forcefield generator.  There are some    
hieroglyphics printed on the side.                                             
END_NOUN_DESCR 240

TEXT 240	{URN}
PROPERTY OF SUTEKH                                                             
END_TEXT 240

NOUN 241
  COURTYARD
  NOTHING
  invisible
  UNMOVABLE          
  LOCATION           14 <-- Gate
  NOUN_SYNONYMS COURT GATE YARD 
END_NOUN 241

NOUN_DESCR 241	{COURTYARD}
You look through the gate at the empty courtyard.                              
END_NOUN_DESCR 241

NOUN 242
  COURTYARD
  NONE
  invisible
  UNMOVABLE          
  LOCATION           121 <-- Gate
  NOUN_SYNONYMS COURT PYRAMID ROCKET MUMMIES GATE 
END_NOUN 242

NOUN_DESCR 242	{COURTYARD}
Looking east, you see a small pyramid with two mummies standing on either side 
of it.                                                                         
END_NOUN_DESCR 242

NOUN 243
  REMAINS
  CHARRED
  The charred remains of Ibrahim Namin are here.
  UNMOVABLE          
  NOUN_SYNONYMS BODY NAMIN IBRAHIM EGYPTIAN 
END_NOUN 243

NOUN_DESCR 243	{REMAINS}
Namin's body is so badly scorched that you barely recognize him.               
END_NOUN_DESCR 243

NOUN 244
  CHEST
  LARGE
  invisible
  SIZE               40
  UNMOVABLE          
  LOCATION           4 <-- Corridor
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                235  <-- KEY
  NOUN_SYNONYMS TRUNK STEAMER 
END_NOUN 244

NOUN_DESCR 244	{CHEST}
This is a very large chest, about 6 feet long and 4 feet deep.                 
END_NOUN_DESCR 244

NOUN 245
  KEYHOLE
  NONE
  invisible
  UNMOVABLE          
  LOCATION           3 <-- Storage Room

END_NOUN 245

NOUN_DESCR 245	{KEYHOLE}
A keyhole is a slot into which you can insert a key.  Once doing so, you may   
turn the key and unlock the door.  In this case, a key is not in the keyhole,  
leaving a hole which you can look through.                                     
                                                                               
END_NOUN_DESCR 245

NOUN 246
  SCANNER
  TARDIS
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS VIEWSCREEN VIEWER 
END_NOUN 246

NOUN_DESCR 246	{SCANNER}
On the scanner you see a wall of smoke and flame.                              
END_NOUN_DESCR 246

NOUN 247
  POACHER
  DEAD
  The crushed body of a poacher lies here among the leaves.
  UNMOVABLE          
  NOUN_SYNONYMS ERNIE CLEMENTS HUNTER BODY 
END_NOUN 247

NOUN_DESCR 247	{POACHER}
The poacher has been brutally murdered.  His whole body has been crushed       
between two large objects.                                                     
END_NOUN_DESCR 247

NOUN 248
  RING
  EMERALD
  An emerald ring sparkles here.
  SIZE               2
  WEIGHT             5
  WEARABLE           

END_NOUN 248

NOUN_DESCR 248	{RING}
The ring has a massive emerald mounted on it.  Its facets gleam with obvious   
value.  Wearing this ring must have protected Namin from attack by the mummies.
                                                                               
END_NOUN_DESCR 248

NOUN 249
  RING
  GLOWING
  invisible
  SIZE               2
  WEIGHT             5
  WEARABLE           

END_NOUN 249

NOUN_DESCR 249	{RING}
The emerald of the ring is glowing brightly.                                   
END_NOUN_DESCR 249

NOUN 250
  RING
  EMERALD
  There is an emerald ring here.
  SIZE               2
  WEIGHT             5
  WEARABLE           
  NOUN_SYNONYMS EMERALD 
END_NOUN 250

NOUN_DESCR 250	{RING}
The ring contains a rather dull-looking emerald.                               
END_NOUN_DESCR 250

NOUN 251
  WINDOW
  LODGE
  Invisible
  UNMOVABLE          
  LOCATION           26 <-- Woods, behind the Lodge.

END_NOUN 251

NOUN_DESCR 251	{WINDOW}
You gaze through the window and see a small, round-faced gentleman sitting in  
an armchair looking at a photograph.                                           
END_NOUN_DESCR 251

NOUN 252
  PHOTOGRAPH
  FRAMED
  There is a framed photograph here.
  SIZE               3
  WEIGHT             2
  LOCATION           49 <-- The Lodge
  NOUN_SYNONYMS PICTURE PHOTO 
END_NOUN 252

NOUN_DESCR 252	{PHOTOGRAPH}
The photo shows two boys posed beside a large house.  On the lower edge of the 
frame, an inscription reads "Marcus and Laurence, 1863".                       
END_NOUN_DESCR 252

NOUN 253
  PICTURE
  FRAMED
  invisible
  UNMOVABLE          
  LOCATION           3 <-- Storage Room
  NOUN_SYNONYMS PORTRAIT PAINTING 
END_NOUN 253

NOUN_DESCR 253	{PICTURE}
The picture is a painted portrait of a middle-aged man with white hair and a   
scholarly face.  An inscription below the painting reads:                      
    "Marcus Scarman, renowned archaeologist.  1850 - "                         
END_NOUN_DESCR 253

NOUN 254
  BANDAGES
  RIPPED
  There are a pile of bandages here.
  SIZE               15
  WEIGHT             15
  NOUN_SYNONYMS SUIT WRAPPINGS WRAPPING PILE 
END_NOUN 254

NOUN_DESCR 254	{BANDAGES}
The pile of bandages are all that remains of the mummy wrappings.              
                                                                               
END_NOUN_DESCR 254

NOUN 255
  GLASS
  MAGNIFYING
  There is a magnifying glass here.
  SIZE               5
  WEIGHT             4
  NOUN_SYNONYMS MAGNIFYING 
END_NOUN 255

NOUN_DESCR 255	{GLASS}
This is a lovely magnifying glass with an elaborate brass handle.  Like all    
magnifying glasses, when you look through it at something, you get a better    
look at the object.                                                            
                                                                               
END_NOUN_DESCR 255

NOUN 256
  WALL
  LOUNGE
  invisible
  UNMOVABLE          
  LOCATION           6 <-- Temple
  NOUN_SYNONYMS WALLS WALLPAPER 
END_NOUN 256

NOUN_DESCR 256	{WALL}
The walls in this room are covered with wallpaper with a floral pattern.       
                                                                               
END_NOUN_DESCR 256

NOUN 257
  PATCH
  BARE
  A small patch is visible in the wallpaper of the southern wall.
  UNMOVABLE          
  PUSHABLE           
  NOUN_SYNONYMS BARE BRICKWORK BRICK 
END_NOUN 257

NOUN_DESCR 257	{PATCH}
This is a small patch in the wallpaper on the southern wall of the room.  The  
brickwork behind the patch does not seem like part of the original wall.  It   
looks like it would move if you pushed it.                                     
END_NOUN_DESCR 257

NOUN 258
  SARCOPHAGUS
  LARGE
  Against the north wall of the room, you see a large sarcophagus.
  UNMOVABLE          
  LOCATION           6 <-- Temple
  NOUN_SYNONYMS CASKET CASE 
END_NOUN 258

NOUN_DESCR 258	{SARCOPHAGUS}
This sarcophagus is similar to the Mummy case you saw in the storeroom but is  
much larger.                                                                   
END_NOUN_DESCR 258

NOUN 259
  LODESTONE
  SMALL
  invisible
  UNMOVABLE          
  PUSHABLE           
  NOUN_SYNONYMS STONE LODE 
END_NOUN 259

NOUN_DESCR 259	{LODESTONE}
The lodestone is a small stone embedded in the lid of the Sarcophagus.         
END_NOUN_DESCR 259

NOUN 260
  ORGAN
  PIPE
  invisible
  UNMOVABLE          
  LOCATION           6 <-- Temple
  PLAYABLE           
  NOUN_SYNONYMS PIANO 
END_NOUN 260

NOUN_DESCR 260	{ORGAN}
It is a small pipe organ, similar to those found in small churches.            
END_NOUN_DESCR 260

PLAY_DESCR 260	{ORGAN}
Oh dear. Perhaps you should take organ lessons.                                
END_PLAY_DESCR 260

NOUN 261
  SHED
  BATTERED
  You see a small battered shed standing here.
  UNMOVABLE          
  LOCATION           44 <-- Woods
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                263  <-- KEY
  NOUN_SYNONYMS HUT 
END_NOUN 261

NOUN_DESCR 261	{SHED}
The shed is a tiny structure, little more than a closet.                       
END_NOUN_DESCR 261

NOUN 262
  HOLE
  PRIEST'S
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS COMPARTMENT PRIEST'S 
END_NOUN 262

NOUN 263
  KEY
  IRON
  A sturdy iron key is lying here.
  SIZE               2
  WEIGHT             3
  NOUN_SYNONYMS IRON 
END_NOUN 263

NOUN_DESCR 263	{KEY}
It looks just like an iron key.                                                
END_NOUN_DESCR 263

NOUN 264
  PRINTOUT
  MARCONISCOPE
  invisible
  SIZE               2
  LOCATION           49 <-- The Lodge
  READABLE           
  NOUN_SYNONYMS READOUT MESSAGE LETTERING 
END_NOUN 264

NOUN_DESCR 264	{PRINTOUT}
There is some lettering on the printout.                                       
END_NOUN_DESCR 264

TEXT 264	{PRINTOUT}
The printout is written in intergalactic morse code.  It reads "BEWARE SUTEKH".
END_TEXT 264

NOUN 265
  URN
  FUNERAL
  You see what looks like an Egyptian funeral urn here.
  UNMOVABLE          
  NOUN_SYNONYMS GENERATOR FUNERAL 
END_NOUN 265

NOUN_DESCR 265	{URN}
The urn is shaped like a jackal's head.  It emits a low humming sound.         
END_NOUN_DESCR 265

NOUN 266
  URN
  FUNERAL
  You see an disassembled Egyptian funeral urn here.
  UNMOVABLE          
  NOUN_SYNONYMS GENERATOR 
END_NOUN 266

NOUN_DESCR 266	{URN}
The lid of the urn (which in reality is a force field generator) has been      
unscrewed, effectively disabling it.                                           
END_NOUN_DESCR 266

NOUN 267
  RIFLE
  HUNTING
  You see a rifle here.
  SIZE               16
  WEIGHT             25
  LOCATION           244 <-- Inside CHEST
  NOUN_SYNONYMS GUN SHOTGUN 
END_NOUN 267

NOUN_DESCR 267	{RIFLE}
The hunting rifle is empty.                                                    
END_NOUN_DESCR 267

NOUN 268
  SHELL
  RIFLE
  There is a rifle shell here.
  SIZE               2
  WEIGHT             3
  LOCATION           54 <-- Inside the Shed
  NOUN_SYNONYMS BULLET 
END_NOUN 268

NOUN_DESCR 268	{SHELL}
The shell is designed to be loaded into a rifle.                               
END_NOUN_DESCR 268

NOUN 269
  RIFLE
  HUNTING
  You see a rifle here.
  SIZE               16
  WEIGHT             25
  CAN_SHOOT          
  NUM_SHOTS          1
  NOUN_SYNONYMS GUN SHOTGUN 
END_NOUN 269

NOUN_DESCR 269	{RIFLE}
The shotgun is loaded with a single shell.                                     
END_NOUN_DESCR 269

NOUN 270
  RAMP
  LOADING
  invisible
  UNMOVABLE          
  LOCATION           50 <-- Courtyard
  NOUN_SYNONYMS PLATFORM 
END_NOUN 270

NOUN_DESCR 270	{RAMP}
The ramp leads up to the small pyramid.  It ends in a platform, upon which     
equipment can be left before loading it into the pyramid.                      
END_NOUN_DESCR 270

NOUN 271
  COURTYARD
  PRIORY
  invisible
  UNMOVABLE          
  NOUN_SYNONYMS PYRAMID ROCKET GATE COURT YARD 
END_NOUN 271

NOUN_DESCR 271	{COURTYARD}
You see the box of gelignite sitting on the ramp leading up to the pyramid.    
END_NOUN_DESCR 271

NOUN 272
  EQUIPMENT
  HEAVY
  There is a piece of heavy equipment here.
  SIZE               30
  WEIGHT             88
  LOCATION           50 <-- Courtyard

END_NOUN 272

NOUN_DESCR 272	{EQUIPMENT}
It looks like part of an anti-gravity drive for a rocket.                      
END_NOUN_DESCR 272

NOUN 273
  COURTYARD
  PRIORY
  invisible
  UNMOVABLE          
  LOCATION           122 <-- Gate
  NOUN_SYNONYMS COURT YARD GATE ROCKET PYRAMID 
END_NOUN 273

NOUN_DESCR 273	{COURTYARD}
Peering through the gate, you see a pile of smoking debris.                    
                                                                               
END_NOUN_DESCR 273

NOUN 274
  COMPUTER
  TARDIS
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room

END_NOUN 274

NOUN_DESCR 274	{COMPUTER}
The computer consists of a keyboard and a screen.                              
                                                                               
END_NOUN_DESCR 274

NOUN 275
  SCREEN
  COMPUTER
  invisible
  UNMOVABLE          
  READABLE           

END_NOUN 275

NOUN_DESCR 275	{SCREEN}
The screen reads:                                                              
                                                                               
     TARDIS INFORMATION SYSTEM                                                 
                                                                               
     READY FOR INPUT                                                           
                                                                               
END_NOUN_DESCR 275

TEXT 275	{SCREEN}
The screen reads:                                                              
                                                                               
     TARDIS INFORMATION SYSTEM                                                 
                                                                               
     READY FOR INPUT                                                           
                                                                               
END_TEXT 275

NOUN 276
  KEYBOARD
  COMPUTER
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  NOUN_SYNONYMS KEYS 
END_NOUN 276

NOUN_DESCR 276	{KEYBOARD}
It looks just like the one you're using right now.                             
                                                                               
END_NOUN_DESCR 276

NOUN 277
  MACHINE
  COMPLICATED
  invisible
  UNMOVABLE          
  LOCATION           49 <-- The Lodge
  NOUN_SYNONYMS RADIO TELESCOPE MARCONISCOPE APPARATUS 
END_NOUN 277

NOUN_DESCR 277	{MACHINE}
The machine is a complicated arrangement of wires, valves, batteries, etc.     
Although very primitive, you recognize is to be a radio telescope.  The        
device has recently produced a printout.                                       
END_NOUN_DESCR 277

NOUN 278
  SCARMAN
  MARCUS
  invisible
  UNMOVABLE          
  LOCATION           109 <-- Chamber of Light
  NOUN_SYNONYMS MARCUS ARCHAEOLOGIST MARK MARC 
END_NOUN 278

NOUN_DESCR 278	{SCARMAN}
Marcus Scarman is gazing intently at the Eye of Horus, a look of sheer malice  
on his face.                                                                   
END_NOUN_DESCR 278

NOUN 279
  SCREEN
  COMPUTER
  invisible
  UNMOVABLE          
  LOCATION           2 <-- TARDIS Console Room
  READABLE           

END_NOUN 279

NOUN_DESCR 279	{SCREEN}
The screen reads:                                                              
                                                                               
     TARDIS INFORMATION SYSTEM                                                 
                                                                               
     TEMPORARILY OFFLINE TO UPDATE DATA FILES                                  
                                                                               
     PLEASE TRY AGAIN LATER                                                    
                                                                               
END_NOUN_DESCR 279

TEXT 279	{SCREEN}
The screen reads:                                                              
                                                                               
     TARDIS INFORMATION SYSTEM                                                 
                                                                               
     TEMPORARILY OFFLINE TO UPDATE DATA FILES                                  
                                                                               
     PLEASE TRY AGAIN LATER                                                    
                                                                               
END_TEXT 279

NOUN 280
  CAGE
  FERRET
  You see a cage here.
  SIZE               10
  WEIGHT             15
  LOCATION           54 <-- Inside the Shed

END_NOUN 280

NOUN_DESCR 280	{CAGE}
Inside the cage you see a ferret.                                              
                                                                               
END_NOUN_DESCR 280

NOUN 281
  CAGE
  FERRET
  You see a cage here.
  SIZE               10
  WEIGHT             8
  CLOSEABLE          
  OPEN               

END_NOUN 281

NOUN_DESCR 281	{CAGE}
The cage is ferretless.                                                        
END_NOUN_DESCR 281

NOUN 282
  PASSAGEWAY
  OPEN
  invisible
  UNMOVABLE          
  LOCATION           53 <-- Anteroom
  NOUN_SYNONYMS DOORWAY PASSAGE 
END_NOUN 282

NOUN_DESCR 282	{PASSAGEWAY}
A green glow is emanating from the darkness beyond the passageway.  A sudden   
sense of fear grips you, making you loathe even to look through the passageway.
END_NOUN_DESCR 282

NOUN 283
  DYNAMITE
  OLD
  You see a stick of dynamite.
  SIZE               2
  WEIGHT             5
  LOCATION           286 <-- Inside CABINET
  NOUN_SYNONYMS STICK FUSE 
END_NOUN 283

NOUN_DESCR 283	{DYNAMITE}
The dynamite looks quite old.  It has an extremely short fuse.                 
END_NOUN_DESCR 283

NOUN 284
  MATCHES
  BOX OF
  There are some matches here.
  SIZE               2
  LOCATION           7 <-- Priest's Hole
  PLURAL             
  NOUN_SYNONYMS MATCH 
END_NOUN 284

NOUN_DESCR 284	{MATCHES}
It's an ordinary book of matches.                                              
END_NOUN_DESCR 284

NOUN 285
  DYNAMITE
  LIT
  There is a burning stick of dynamite here!
  SIZE               2
  NOUN_SYNONYMS STICK 
END_NOUN 285

NOUN_DESCR 285	{DYNAMITE}
The fuse of the dynamite is burning quickly!                                   
END_NOUN_DESCR 285

NOUN 286
  CABINET
  WOODEN
  Against a wall there is a wooden cabinet.
  UNMOVABLE          
  LOCATION           3 <-- Storage Room
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                287  <-- KEY

END_NOUN 286

NOUN_DESCR 286	{CABINET}
It's a small wooden cabinet.                                                   
END_NOUN_DESCR 286

NOUN 287
  KEY
  STEEL
  You see a steel key.
  SIZE               2
  LOCATION           110 <-- Chamber of Light

END_NOUN 287

NOUN_DESCR 287	{KEY}
Wow! A steel key!                                                              
END_NOUN_DESCR 287

NOUN 288
  CHEST
  ORNATE
  In the corner of the room sits an elaborately decorated chest.
  UNMOVABLE          
  LOCATION           53 <-- Anteroom
  CLOSEABLE          

END_NOUN 288

NOUN_DESCR 288	{CHEST}
The chest is made of solid silver and is decorated with gold trim.             
END_NOUN_DESCR 288

NOUN 289
  PACK
  POWER
  There is what looks like a small battery here.
  SIZE               2
  WEIGHT             2
  LOCATION           52 <-- Inside the Structure
  NOUN_SYNONYMS BATTERY POWER 
END_NOUN 289

NOUN_DESCR 289	{PACK}
The power pack resembles a AA battery.                                         
END_NOUN_DESCR 289

NOUN 290
  VAPOURIZER
  ORGANIC
  You see a vaporizer bomb.
  SIZE               5
  WEIGHT             6
  LOCATION           288 <-- Inside CHEST
  TURNABLE           
  NOUN_SYNONYMS BOMB VAPORIZER 
END_NOUN 290

NOUN_DESCR 290	{VAPOURIZER}
The device is quite small but powerful.  It is designed to vaporize any        
organic matter within a confined area.  There is no power pack in the device,  
however.                                                                       
END_NOUN_DESCR 290

TURN_DESCR 290	{VAPOURIZER}
You turn on the vaporizer but nothing seems to happen.                         
END_TURN_DESCR 290

NOUN 291
  VAPOURIZER
  ORGANIC
  You see a vaporizer bomb.
  SIZE               5
  WEIGHT             6
  TURNABLE           
  NOUN_SYNONYMS VAPORIZER BOMB 
END_NOUN 291

NOUN_DESCR 291	{VAPOURIZER}
The vaporizer is fully powered.                                                
END_NOUN_DESCR 291

TURN_DESCR 291	{VAPOURIZER}
You turn on the vaporizer and a red light begins to blink.                     
END_TURN_DESCR 291

NOUN 292
  VORTEX
  SWIRLING
  To the south is a swirling vortex.
  UNMOVABLE          
  LOCATION           53 <-- Anteroom
  NOUN_SYNONYMS TUNNEL 
END_NOUN 292

NOUN_DESCR 292	{VORTEX}
You are mesmerized by the swirling patterns of light.                          
END_NOUN_DESCR 292

NOUN 293
  EYE
  SMOKING
  invisible
  UNMOVABLE          
  LOCATION           110 <-- Chamber of Light
  NOUN_SYNONYMS SPHERE 
END_NOUN 293

NOUN_DESCR 293	{EYE}
Smoke is billowing out of the cracked Eye.                                     
                                                                               
END_NOUN_DESCR 293

NOUN 294
  ROBOT
  SERVICE
  invisible
  UNMOVABLE          
  LOCATION           109 <-- Chamber of Light
  NOUN_SYNONYMS SERVICE MUMMY 
END_NOUN 294

NOUN_DESCR 294	{ROBOT}
The Mummy is standing motionless beside Marcus Scarman.                        
END_NOUN_DESCR 294

NOUN 295
  DOORWAY
  EASTERN
  invisible
  UNMOVABLE          
  LOCATION           4 <-- Corridor
  NOUN_SYNONYMS DOOR 
END_NOUN 295

NOUN_DESCR 295	{DOORWAY}
You can see a sitting room past the eastern door.                              
                                                                               
END_NOUN_DESCR 295

NOUN 296
  FRAME
  WIRE
  There is a mummy-shaped wire frame lying on the floor of the chamber.
  UNMOVABLE          
  LOCATION           110 <-- Chamber of Light
  NOUN_SYNONYMS MUMMY ROBOT 
END_NOUN 296

NOUN_DESCR 296	{FRAME}
The wire frame is all that remains of the service robot.                       
END_NOUN_DESCR 296

NOUN 297
  WINDOW
  EAST
  invisible
  LOCATION           8 <-- East of the Priory
  NOUN_SYNONYMS BAYWINDOW 
END_NOUN 297

NOUN_DESCR 297	{WINDOW}
It's firmly closed and locked.                                                 
                                                                               
END_NOUN_DESCR 297

NOUN 298
  WINDOW
  STOREROOM
  invisible
  UNMOVABLE          
  LOCATION           3 <-- Storage Room

END_NOUN 298

NOUN_DESCR 298	{WINDOW}
The window is wide open.  You could probably squeeze through it.               
                                                                               
END_NOUN_DESCR 298

NOUN 299
  DOOR
  STOREROOM
  invisible
  LOCATION           4 <-- Corridor

END_NOUN 299

NOUN_DESCR 299	{DOOR}
The door leads west, to the storeroom.                                         
                                                                               
END_NOUN_DESCR 299


------------- Start of Creature Definitions -------------
CREATURE 300
  NAMIN
  IBRAHIM
  Ibrahim Namin, an evil-looking Egyptian is here, eyeing you malevolently.
  HOSTILE            
  THRESHOLD          8
  MAN                
  CREATURE_SYNONYMS IBRAHIM EGYPTIAN 
END_CREATURE 300

CREATURE 301
  SCARMAN
  LAURENCE
  Laurence Scarman is here, fidgeting nervously.
  LOCATION           49 <-- The Lodge
  MAN                
  CREATURE_SYNONYMS LARRY LAURENCE SCIENTIST TINKERER 
END_CREATURE 301

CREATURE_DESCR 301	{SCARMAN}
Laurence Scarman is a small mild-mannered man in his mid-fifties.  He seems to 
look quite worried.                                                            
END_CREATURE_DESCR 301

CREATURE 314
  WINDOW
  LODGE
  invisible
  LOCATION           49 <-- The Lodge

END_CREATURE 314

CREATURE_DESCR 314	{WINDOW}
You see the woods beyond the window.                                           
                                                                               
END_CREATURE_DESCR 314

CREATURE 315
  WINDOW
  TEMPLE
  invisible
  LOCATION           6 <-- Temple

END_CREATURE 315

CREATURE_DESCR 315	{WINDOW}
Such a nice window.                                                            
                                                                               
END_CREATURE_DESCR 315

CREATURE 316
  DOOR
  OAK
  invisible
  LOCATION           9 <-- In Front of the Priory
  CREATURE_SYNONYMS FRONT 
END_CREATURE 316

CREATURE_DESCR 316	{DOOR}
The door is made of finest oak.                                                
                                                                               
END_CREATURE_DESCR 316

CREATURE 317
  DOOR
  FRONT
  invisible
  LOCATION           4 <-- Corridor

END_CREATURE 317

CREATURE_DESCR 317	{DOOR}
You gaze at the front door.                                                    
                                                                               
END_CREATURE_DESCR 317

CREATURE 319
  DOOR
  LODGE
  invisible
  LOCATION           38 <-- Woods, in front of the Lodge.

END_CREATURE 319

CREATURE_DESCR 319	{DOOR}
The door stands open invitingly.                                               
                                                                               
END_CREATURE_DESCR 319

CREATURE 320
  DOOR
  LODGE
  invisible
  LOCATION           49 <-- The Lodge

END_CREATURE 320

CREATURE_DESCR 320	{DOOR}
To door leads out into the woods.                                              
                                                                               
END_CREATURE_DESCR 320

CREATURE 322
  SHELVES
  RICKETY
  invisible
  LOCATION           54 <-- Inside the Shed
  CREATURE_SYNONYMS SHELF 
END_CREATURE 322

CREATURE_DESCR 322	{SHELVES}
You admire the shelves.                                                        
END_CREATURE_DESCR 322

CREATURE 361
  OSIRIS
  PHAESTOR
  invisible

END_CREATURE 361

CREATURE 362
  HORUS
  SPAM
  invisible

END_CREATURE 362

CREATURE 363
  SUTEKH
  SPAM
  invisible
  CREATURE_SYNONYMS SET SADOS SATAN 
END_CREATURE 363

CREATURE 364
  TIMELORDS
  SPAM
  invisible
  CREATURE_SYNONYMS TIMELORD 
END_CREATURE 364

CREATURE 365
  GALLIFREY
  SPAM
  invisible

END_CREATURE 365

CREATURE 366
  EARTH
  PLANET
  invisible

END_CREATURE 366

CREATURE 367
  EARTH
  EGYPT,
  invisible
  CREATURE_SYNONYMS EGYPT 
END_CREATURE 367

CREATURE 368
  WIGFULL
  PAT
  invisible
  CREATURE_SYNONYMS PATRICK ROLAND GONAD 
END_CREATURE 368

CREATURE 369
  MARS
  
  invisible

END_CREATURE 369

----------------- Verbs Synonyms ----------------
VERB
ENTER IN   
EXIT OUT   
EXAMINE X SEARCH   
WAIT Z   
PUT INSERT FEED   
TURN ACTIVATE OPERATE   
PUSH PRESS   
PULL RING   
LIGHT STRIKE   
DUMMY_VERB1 PRY   
DUMMY_VERB2 DEACTIVATE   
DUMMY_VERB3 LOAD   
DUMMY_VERB4 TYPE INPUT   
DUMMY_VERB5 SORRY   
DUMMY_VERB6 XPRBYVAASW   
DUMMY_VERB7 CLIMB   
DUMMY_VERB8 KNOCK   
END_VERB


INTRO 
                                                                               
Through the swirling chaos of the Space/Time Vortex, that strange              
continuum where Space and Time are one, speeds the incongruous shape           
of a square blue police box, light flashing on the top.  Inside the            
police box, which is not a police box at all, is a vast ultra-modern           
control room, dominated by a many-sided central console of complex             
instruments.                                                                   
                                                                               
You are standing over that console, staring intently into the console's        
central column.  The police box is actually a TARDIS, an advanced form         
of spacecraft with the ability to travel through both time and space.          
You are in a brooding mood.  The coordinates of the TARDIS are set for         
Earth in the year 1975.  You are on your way to UNIT headquarters at the       
request of your friend the Brigadier.  However, you resent being summoned      
by the Brigadier.  After all, you have the entire Universe to explore.         
                                                                               
Suddenly, a terrific jolt shakes the TARDIS and you are flung across the       
console.  You fight to bring the TARDIS back under control.  The room          
rocks and spins and a deep thrumming noise fills the air, like the             
discord from some giant organ.                                                 
                                                                               
                                                                               
Out of nowhere a hideous face, malignant and somehow bestial forms in the      
air and glares down at you.  It seems half human, half wolf or jackal.         
As suddenly as it appeared, the apparition vanishes, the organ noise           
stops and the room stops shaking.                                              
                                                                               
Your mouth hangs open.  Nothing can enter the TARDIS.  Unless....              
Mental projection of that force is beyond belief.                              
                                                                               
Your thoughts are interrupted by a thudding sound.  The room jolts once        
and is still once more.  You have landed.  Switching on the scanner, you       
see not UNIT headquarters but the interior of an old Victorian-style           
house.  You quickly check your coordinates.  It appears you have been          
drawn off course slightly.  Although you are at the correct spatial            
coordinates, you have arrived several years too early.  The console            
tells you the present year is 1911.                                            
                                                                               
Oh well.  You might as well look around while you're here...                   
                                                                               
END_INTRO 

